OHP Halloween Showdown
5v5 Tournament rules
October 26, 2026 · Birth years 2020–2018 · T1 · T2 · Elite
1.Tournament convenor
The Tournament convenor is responsible for resolving questions and disputes involving off-ice rule interpretation, player eligibility, disciplinary matters and tournament procedures.
Decisions made by on-ice officials involving judgment calls or on-ice rule application will not be overturned by the Tournament Director.
All decisions of the Tournament convenor are final.
2.Player Eligibility and Rosters
All players must be listed on their team’s official tournament roster. Proof of age must be available upon request by tournament staff.
- Players may compete for only one team within the same birth-year division, regardless of competitive level.
- The maximum roster size is 17 players, including goaltenders.
- Rosters are final when a team begins its first tournament game.
- Players may not be added or substituted after the roster is final.
- A rostered player must actively participate in at least two round-robin games to be eligible for championship games.
- Being listed on the roster without participating does not satisfy championship eligibility requirements.
- Call-up players must meet the additional requirements outlined below.
Teams that use ineligible players will be removed from the tournament without a refund.
3.Player Call-Up Policy
Players may not serve as call-ups or substitutes for another team within their own birth-year division, including teams competing at a different level such as T1, T2 or ELITE.
4.Jerseys
Borrowed jerseys must be returned to the check-in desk after the tournament.
Any team borrowing jerseys must fill out the roster form with each player’s assigned jersey number and full first and last name.
All jerseys must display a clearly visible player number.
5.Body Checking
Body checking is not permitted
6.Game Readiness and Early Starts
Teams must be ready to play 15 minutes before their scheduled game time if the tournament is running ahead of schedule.
Players must be prepared to enter the ice as soon as resurfacing is complete and tournament staff or officials authorize entry.
7.Offside
Delayed, or “tag-up,” offside will apply in all divisions.
8.Penalty Box Attendants
Each team is responsible for providing its own penalty box attendant.
9.Warm-Up
Games start once resurfacing is complete. No warm-ups.
Warm-up pucks are not provided. Each team must bring its own pucks.
10.Timeouts
No timeouts.
11.Game Length
All games are 50 minutes running time, which includes up to a 5-minute prep time/warm-up. Actual game time will be 45 minutes running time.
All games will be played to completion. Game protests will not be accepted.
Round-robin games may end in a tie. Championship games must produce a winner using the overtime and shootout procedures below.
12.Running Clock
No stop time. Each game is 45 minutes running time only. If the game is stopped for any reason due to a player being hurt etc, the clock must continue to run to stay on schedule.
13.Penalty Rules
Due to the 45-minute running time, minor penalties are 3 minutes in the penalty box.
14.On-Ice Officials
OHP Hockey Club will not change or overturn decisions made by on-ice officials.
All participants must respect the officials and their decisions.
15.Penalties and Discipline
Penalty lengths are:
- Minor: 3 minutes
- Major: 6 minutes
- Misconduct: 10 minutes
Any player or team official assessed a match penalty or gross misconduct will be suspended for the remainder of the tournament.
Any player assessed a second major penalty during the tournament will be suspended for the remainder of the tournament.
16.On-Ice Altercations
If fighting involving players or bench staff interrupts a game, the game clock will continue to run.
Time lost because of the altercation will not be restored.
17.Round-Robin Standings
Points will be awarded as follows:
- Win
- 2
- Tie
- 1
- Loss
- 0
Round-robin games will not include overtime or a shootout.
18.Standings Tiebreakers
Teams will first be ranked by total standings points. If teams are tied, the following criteria will apply in order:
- Head-to-head result, only when exactly two teams are tied.
- Most wins.
- Best goal differential, calculated as goals for minus goals against, subject to the five-goal cap below.
- Fewest goals against.
- Coin toss conducted by the Tournament convenor.
19.Championship Ties
If a championship game is tied after regulation, the game will proceed to a shootout.
20.Shootout Procedure
Each team will select three eligible players for the initial shootout. Teams will alternate attempts, with the home team shooting second in each round.
After the initial three attempts per team, the team with the most shootout goals wins.
If the score remains tied, the shootout will continue in sudden-death rounds, with each team receiving one attempt per round. A winner is determined when one team scores and the other does not in the same round.
Player eligibility:
- Players serving an unexpired penalty at the end of regulation may not participate.
- Goaltenders and injured players may not participate as shooters.
- A player may not shoot a second time until every eligible player on that team has taken an attempt.
- Starting with the fourth round, teams must select players who have not yet shot until all eligible players have participated.
21.Forfeited Games
A forfeited game will be recorded as a 3–0 loss for the forfeiting team.
22.Goal Differential Cap
For standings and tiebreaker purposes, the maximum goal differential credited to either team in a single game is +5 or −5
The full score is recorded internally. Publicly, scores and standings are shown with the cap applied — for example, a 12–1 result displays as 6–1.
